![]() With rules off, players can knock into each other or shove the ballhandler recklessly. Passing is a breeze, and the isometric view is effective. The AI does you wrong when it comes to rebounding as well, and loose balls bounce around as you frantically track them down. The AI defenders are absolutely CLUELESS, regularly leaving someone open as they cut to the basket. Most points are scored on dunks and layups. Scoring is easy, but there’s enough realism that you should use some basketball sense, shooting from within each player’s range. You can even try steering a player out of bounds, but this game is most enjoyable with all the rules turned off. When they come in contact, they just glide along together. The action is fast and loose, and players glide around like they’re on ice. ![]() ![]() The four Live games (95-98) are all very similar. Then they gave the series a drastic overhaul, changing the name to Live and switching to an isometric viewpoint, a bigger court, and much more free-flowing action. On Genesis and SNES, EA made five side-view basketball games in the lame “NBA Playoffs” series, concluding with NBA Showdown ’94. I recommend playing it on Sega Genesis, which handles the speedy action better, despite the more limited controller. Live is simple fun, but it’s full of annoying issues.
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